Every patch since launch
Launch was 2 November 2026. The biggest patch is 8 November, which fixed a pre-launch feature that had been dragging frame rate on every machine.
Eight announcements went out in the first seven days, and one of them explains why the game ran badly for everyone: a feature added hours before launch.
Every figure below is checked against Pequi studios announcements or Steam's own endpoints on 2026-11-09.
Nine patch announcements in seven days. The single most useful fact about Mayday: The Survival Island: the launch was rough and the studio has not stopped working.
Nine patches, seven days
| Date | Announcement | What it changed |
|---|---|---|
| 9 Nov | New Update – Improvements & Bug Fixes | Skeleton horde reduced on Medium; further performance work; desert puzzle timer doubled; gamepad hotbar unequip; farmland hand-icon fix; animals switching pens; animal dens respawning; carrot, beet and seed respawn; Comfort points on building move; Kraken travel lock; alchemist's machine moved into the cave |
| 8 Nov | A Major Performance Update | The big one. A feature added hours before launch was found to be dragging frame rate across hardware. Studio states many odd bugs were downstream of the performance problem, and calls refunds and negative reviews fair |
| 7 Nov | Bug Fixes and Improvements | Bees no longer vanish; achievements grant retroactively on load; sickle durability cost cut 25%; controller fuel misdirection fixed; stove fuel no longer goes negative; inventory invisible after dying; previews the building changes and Casual difficulty |
| 6 Nov, late | Save Loading Issue Fixed | Characters loaded into a cave instead of where they saved. Announcement admits the bug was introduced by the previous fix |
| 6 Nov, mid | Bug Fix – Kraken Quest | Players could get past the Kraken before completing the quest. Closed |
| 6 Nov, early | Bug Fixes & Improvements Update | Steam Deck controller support works; Chapter 6 quest progress; cemetery grave fix; Easy skeleton raid 13 to 7; bees; food achievements; creature island positions (new saves only); weapons wrong for a boss no longer break; Easy death drops no items; version number on main menu; AP cost cut for stumps and chests |
| 5 Nov, late | Minor Update | Spear duplication in the inventory; offerings after defeating a creature; first boss interaction button; protagonist's sword disappearing |
| 5 Nov, early | Puzzle Bug Fix – Buried Pieces | The five-piece buried puzzle no longer produces duplicate pieces. Existing duplicates fix themselves if dropped and picked up |
| 4 Nov | Update – Improvements and Bug Fixes | Exit renamed Exit and Save; hunting reticle scales with difficulty; fishing bar speed scales with difficulty; travel map sending players to Hunting Island; deer surviving a spear hit on Hard; Traditional Chinese sewing table recipes |
The 8 November admission
The 8 November post is worth reading in full, because the studio explains what went wrong in its own words rather than issuing a generic apology. The short version: a feature implemented hours before launch was causing the game's performance to be much worse than the team knew it could deliver, and the resulting frame rate problems caused other systems to misbehave. Cutscenes were specifically affected, where cinematic black bars and other visual elements could interfere with game events executing correctly.
The post also says the studio received save files from players to investigate, worked through the night, and considers the refunds and negative reviews fair given the state of the build. More candid than most launch postmortems, and the reason the performance page can be specific rather than speculative.
Day by day
Read as a sequence, the nine patches tell a story about a small team fixing in public.
4 November is quality-of-life and two real bugs: the exit button renamed to Exit and Save because players were not sure whether exiting saved, and the travel map fixed after sending players to Hunting Island when they selected Swamp Island. The same patch made the hunting reticle and fishing bar scale with difficulty, which retroactively made Easy mode coherent.
5 November is two small patches, one of which fixed duplicate pieces in the five-piece buried puzzle. The announcement includes a self-service fix for players who already had duplicates: drop them and pick them up.
6 November is three patches in one day. The first added Steam Deck controller support, cut Easy skeleton raids from 13 to 7, and changed death so Easy players no longer drop items. The second closed a Kraken quest skip. The third fixed a save bug that teleported players into a cave, and admits the bug was introduced by the previous fix.
7 November is the achievement-rescue patch. Achievements that had been earned but not granted are applied retroactively on load. It also cut sickle durability consumption by a quarter and fixed the invisible inventory after death.
8 November is the performance rewrite.
9 November is the follow-up: more optimisation, plus a long list of specific fixes including the Comfort system awarding points for moving buildings, the Kraken conversation locking travel, and the alchemist's machine disappearing.
Two pre-launch patches
Not all of this arrived after release. The 24 October patch, during Steam Next Fest, dropped the forge cost from five iron ingots to three, made dropped items stack automatically, weakened slimes and removed them from the centre of the island, and moved the sewing table in front of the drying frame.
The 20 October demo update is where the Comfort system, building movement, house decorating, chest auto-fetching and in-place chest upgrades came from, along with eight new languages. Those are the features that make the game feel finished, and they were all pre-launch.
Reading your version number
The version number has been displayed on the main menu screen since the 6 November patch. No version number means an older build, at least eight patches behind: update before reporting anything as a bug.
Why the page exists
Because most guides to this game were written in the first three days and have never been corrected. If a page says the forge costs five iron ingots, it predates 24 October. If it says the hammer moves buildings, it predates 7 November. If it says dying always drops your items, it predates 6 November.
Every page on this site carries a checked date in its footer for exactly this reason.
