Farms, pens and eggs
Plant 200 crops and harvest 80 pumpkins for the two big crop achievements, then feed the coop 50 portions and hatch 30 eggs. Manure also burns as fuel.
The farm is the part of the base that keeps running while you are three islands away, and the achievements show exactly where most players stop.
Every figure below is checked against Pequi studios announcements or Steam's own endpoints on 2026-11-09.
The farm is the part of a base that keeps working while you are three islands away. Also where the achievement list shows exactly how many players quit: the crop achievements step down steeply and the animal ones harder.
Five crop counts
| Achievement | Requirement | Global unlock |
|---|---|---|
| Farmer | Plant 200 crops | 10.3% |
| Pumpkin Producer | Harvest 80 pumpkins | 21.7% |
| Tomato Producer | Harvest 50 tomatoes | 7.9% |
| Hay Farmer | Craft 50 hay | 7.8% |
| Florist | Plant a white flower | 11.4% |
The ordering is the interesting part. Eighty pumpkins is easier than two hundred crops, which is why more players have done it. Fifty tomatoes is harder than either, which tells you tomatoes are a later crop than pumpkins — the achievement data is the only source for that ordering, since the game does not publish growth times.
Planting a single white flower sits at 11.4%, higher than the 200-crop achievement, which means a lot of players plant one ornamental and never run a real farm. The shape of this player base: many gardeners, fewer farmers.
Kitchen, animals, fuel
Three things. Your kitchen, which is covered on the cooking page. Your animals, which eat hay and feed. And your fuel supply, indirectly, via manure.
The manure loop is one of the more specific achievements in the list: Biofuel, use manure as fuel, held by 6.4% of players. A real number, and it means manure fuels something, most plausibly the stove or furnace. Nothing decorative about it. Running animals and throwing the manure away discards fuel you already paid for in feed.
Animals
| Animal | Evidence | Achievement |
|---|---|---|
| Sheep | Pet a sheep, 25.2% | Sweet Little Sheep |
| Chicken | 50 portions of feed, 13.7% | Feeding the Flock |
| Chicken, again | Hatch 30 eggs, 4.5% | Egg Factory |
| Buffalo | Named in 9 November patch | None specific |
| Cow | Named in the store description as livestock | None specific |
| Rabbit | Traps, per the Master Trapper achievement | Caught, not farmed |
The sheep achievement is the cheapest animal achievement in the game at 25.2%, and it requires nothing but finding a sheep and petting it. A deliberate tutorial-grade entry point: the game wants you to find animals interactive before it asks for a pen.
Chickens are the real livestock project. Fifty portions of feed for the coop is 13.7%, and hatching thirty eggs is 4.5%. That gap is enormous and it describes the actual work: feeding a coop is a routine, hatching thirty eggs is a breeding operation that takes in-game days. The 9 November patch fixed an issue where buffaloes, sheep and chickens would switch between pens and coops, which is worth knowing if your animals have been in the wrong enclosure.
Dens, pens and the 9 November fix
The 9 November patch also fixed "issues with animal dens respawning". That phrasing suggests dens are world objects that can be depleted, and that before the fix they were not coming back reliably. An area that used to have animals and is now empty has a likely cause and a patch-shaped cure.
The same patch fixed the hand icon incorrectly appearing on tilled farmland, which is a small visual bug with a practical consequence: it made it hard to tell whether you were looking at soil you had already prepared or fresh ground.
Two hundred crops, in blocks
Two hundred crops is a lot of planting. Also, at 10.3%, the cleanest line between players who built a farm and players who planted a row.
The practical route is to plant in blocks rather than lines. A block of the same crop is one watering pass and one harvest pass; a line of mixed crops is neither. Since the game gives no published growth times, the only optimisation available is reducing the number of trips, and blocks do that.
| Crop | Achievement target | Practical note |
|---|---|---|
| Pumpkin | 80 harvested | Largest single-crop count, so the easiest to hit by accident |
| Tomato | 50 harvested | Half the count of pumpkins at a third of the rate, so genuinely later |
| Carrot | No specific count | Named in the respawn fix, so forageable as well as farmable |
| Beet | No specific count | Same |
| White flower | 1 planted | Ornamental, alchemy input, achievement only needs one |
| Hay | 50 crafted | Animal feed; competes with food crops for space |
Feed, fuel and the arithmetic of a pen
Three animal achievements and one fuel achievement describe a small economy, and the numbers say where it breaks.
Fifty portions of feed for a coop is 13.7% of players. Fifty hay crafted is 7.8%. Manure used as fuel is 6.4%. Those three rates are close enough to describe the same cohort: the players who run animals at all are roughly the players who make hay, and roughly the players who burn the byproduct. The 25.2% who have petted a sheep are a much larger group, and they are the ones who met an animal rather than kept one.
| Step | Rate | What it means |
|---|---|---|
| Pet a sheep | 25.2% | Found an animal |
| Feed a coop 50 portions | 13.7% | Kept animals |
| Craft 50 hay | 7.8% | Farmed for animals rather than for the kitchen |
| Hatch 30 eggs | 4.5% | Bred them |
| Burn manure as fuel | 6.4% | Closed the loop |
The jump from 13.7% to 4.5% is the real wall, and it is a breeding wall rather than a feeding one. Feeding a coop is a routine you can hold in your head; hatching thirty eggs is a project that spans in-game days and competes with everything else you could be doing with the farm.
The honest shape of the animal line: worth running for the fuel loop and the achievements, and for nothing the game rewards beyond them.

Livestock while you sail
The awkward part of livestock in a game about sailing is that you leave. Nothing in the published record says animals starve or escape while you are away, and the 9 November patch specifically fixed animals switching between pens and coops, which implies the game expects them to stay where you put them.
The safe routine is to fill the coop before you sail and check it when you get back. Fifty portions of feed is the achievement target, so the game clearly expects a stocked coop to be a normal state rather than a daily chore.