Power, Wisdom, Spirituality
Power, Wisdom and Spirituality are three separate achievements earned at 19.4%, 8.4% and 2.8% of players. Spirituality sits one step from the ending.
Three achievements, one chain: Power at 19.4% of players, Wisdom at 8.4%, Spirituality at 2.8%. That is the main story measured in drop-off.
Every figure below is checked against Pequi studios announcements or Steam's own endpoints on 2026-11-09.
Three crystals, three achievements, three very different completion rates. Power at 19.4%, Wisdom at 8.4%, Spirituality at 2.8%. That spread is the main story measured in drop-off, and it is the most informative single row in the achievement table.
Three rates, one chain
| Crystal | Achievement | Global unlock | Position in the story |
|---|---|---|---|
| Power | Obtain the Power Crystal | 19.4% | First of the three |
| Wisdom | Obtain the Wisdom Crystal | 8.4% | Middle |
| Spirituality | Obtain the Spirituality Crystal | 2.8% | Last, one step from the ending |
The ordering is confirmed by the rates themselves rather than by any published sequence. Power is obtained by more than twice as many players as Wisdom, and Wisdom by three times as many as Spirituality. A chain that thins that sharply at each link is a chain in sequence, not three optional collectibles.
Where the game actually ends
Because it tells you where the game actually ends for most people. The main story achievement, The New Beginning, sits at 2.6%. Spirituality is 2.8%. Those two numbers are two-tenths of a percentage point apart, which means almost everyone who obtains the third crystal goes on to finish.
A strong statement about the structure of the game. The gating is not at the final boss, it is at the third crystal. Everything before Spirituality is a filter; after it, the ending is nearly automatic.
| Milestone | Rate | Reading |
|---|---|---|
| Power Crystal | 19.4% | Roughly one in five players gets the first |
| Wisdom Crystal | 8.4% | Fewer than half of those continue |
| Spirituality Crystal | 2.8% | A third of the Wisdom group |
| Main story complete | 2.6% | Almost all of the Spirituality group |
Three objects, one progression
The store page describes a lost civilisation, magical totems and something watching you from the moment you arrive. The crystals sit inside that frame. Each is an object you obtain, each is tracked separately, and together they form the progression that leads to the ending.
The 9 November patch adds a detail about the entity you talk to: the achievement Uncovering the Truth, awarded for talking to the entity, sits at 67.3%. Two out of three players have had that conversation. So the story's opening is something most players encounter early, and the crystals are what happens after.
That 67.3% is worth comparing to the crystal rates. Talking to the entity is common. Getting the first crystal is a fifth of that, and getting all three is a rounding error. The gap between "the story started" and "the story finished" is where this game loses ninety-seven percent of its players.
Power: the entry point
At 19.4%, the Power Crystal is close to the rate for Iron Age at 19.3%. That near-match is not a coincidence: both sit at the point where a player has moved past the opening beach and into the mid-game. A player with iron ingots and a Power Crystal is a player who committed.
Practically, that means the Power Crystal is reachable with mid-game gear and a working base. Not a late-game object either: iron tools put you in the right part of the game to go looking.
Wisdom: the middle
8.4%. For calibration, that is the same rate as the Feast cooking achievement at 7.8% and slightly above the 7.9% for fifty tomatoes. Players who obtain the Wisdom Crystal are in the same cohort as players who run a serious farm and a serious kitchen, which is a specific kind of player: organised, established, not rushing.
The Wisdom Crystal's position in the sequence means it requires something the Power Crystal did not. What that something is, no announcement says. The game does not publish crystal locations, and twenty-four islands with no map means the search is the content.
Spirituality: the gate
2.8%, and everything past it is 2.6%. The last real obstacle in the game.
Because the drop from Wisdom to Spirituality is the steepest in the chain, the third crystal is where the difficulty actually lives. Plan a completion run around this milestone rather than the ending. Everything about the final stretch is easier than getting there.
Explorer sits between them
Explorer, visit all islands, sits at 4.0%. Interesting placement: more players have visited all twenty-four islands than have obtained the Spirituality Crystal. So there is a group of players who explored the entire archipelago without finishing the crystal chain, which means the exploration and the story are genuinely separate pursuits.
Useful when deciding what to do next. At 19.4% and wondering whether to push story or map? The data says the map is more commonly completed.
What three rates cannot show
Three numbers and a chain is a strong shape, and it is worth being clear about the limit of it. Global unlock rates describe how many owners reached a milestone. They do not describe how hard the milestone was, how long it took, or whether the players who stopped did so because they were stuck or because they were done.
The distinction matters for the middle of the chain. Wisdom at 8.4% is a fifth of Power at 19.4%, and the obvious reading is that Wisdom is much harder. The other reading is that most players who obtained Power were still in their first week and had not yet sailed to wherever Wisdom is. Eight days after launch, a drop-off of that shape is as likely to be a time curve as a difficulty curve.
| Crystal | Rate | Difficulty reading | Time reading |
|---|---|---|---|
| Power | 19.4% | Reachable with mid-game gear | Most committed players got here in week one |
| Wisdom | 8.4% | Unknown | Requires travel the average player has not done yet |
| Spirituality | 2.8% | The gate, by the numbers | Only the players who finished the map reach it |
Both readings point at the same advice: the chain is a distance problem before it is a skill problem, and the answer to distance in this game is food and a raft. The player who has solved provisioning is the player who finishes the crystals.

No locations, on purpose
No crystal locations, no island coordinates, no quest steps. None of that is published by the developer, and the 24-island structure means a location list would be a spoiler for the game's main content. What this page can tell you is where the bottlenecks are, and the rates do that better than a walkthrough would.