Every Mayday guide
One page per job: the first three days, raft food, cooking thresholds, metal tiers, comfort bonuses, all 54 achievements and the full patch timeline.
Every figure below is checked against Pequi studios announcements or Steam's own endpoints on 2026-11-09.
Every page on this site answers one question. This index lists them in the order most people need them, with a note on when to read each one.
Every page, one line each
| Guide | What it answers | Read it when |
|---|---|---|
| First three days | Where to camp, what to craft before dark, when to leave | You just started |
| Raft and food | Why the raft will not launch and what to pack | You are stuck on the beach |
| Difficulty modes | What Casual, Easy, Normal and Hard actually change | Before you commit to a setting |
| Death and item recovery | Whether dying costs you your gear | You just died |
| Cooking and food values | The 240 / 1,000 / 1,800 thresholds and how to hit them | You want the cooking achievements |
| Farming and animals | Crop scale, pens, feed and manure fuel | You are settling in for the long game |
| Metal and crafting | Copper, iron, steel, gold, and every station | You are ready to leave the stone age |
| Building and comfort | What Comfort unlocks and how moving furniture changed | You are furnishing a house |
| The three crystals | Power, Wisdom, Spirituality and the real completion rate | You are following the story |
| All 54 achievements | The full list with official conditions and unlock rates | You want one table for everything |
| Hardest achievements | The six under 2.6%, and the order to try them | You are hunting the rare ones |
| Patch timeline | All nine launch-week patches, dated | Something changed and you want to know when |
| System requirements | Official minimums and the Steam Deck situation | You are checking your machine |
| FPS and performance | Why launch ran badly and what fixed it | The game is stuttering |
| The 24 islands | What is actually known about the archipelago | You are planning a route |
| Kraken and Guardian | The two named bosses and their quest gates | You hit a wall |
| Controls and input | Keyboard, mouse, controller and the hotbar changes | Your controller is not behaving |
| Multiplayer and co-op | The direct answer on playing with friends | You are about to buy two copies |
| Saves and Steam Cloud | How saving works and how to back a run up | You lost progress |
| Languages | The eleven languages and how they were tested | You play in something other than English |
| Is it worth buying | The buying check at $11.19 | You have not decided yet |
| Mayday vs other survival games | Mechanical comparison, not review scores | You are comparing options |
| Known bugs and fixes | Symptom to patch, for the first week | Something is behaving oddly |
| FAQ | Fourteen direct answers | You want the short version |
Three reading routes
You have not launched the game yet. Read the first three days page, then the difficulty page, then stop. Everything else will make more sense once you have a camp and a raft. One number before you start: 2.6% of players have finished, so treat the story as a long-term goal rather than a weekend.
You are stuck right now. If the raft is refusing to move, go straight to the raft and food page. Died and lost your gear? The death page says whether that was supposed to happen. If something is broken rather than difficult, the bugs page maps symptoms to the patch that fixed them, and the patch timeline tells you which build you should be on.
You are chasing the achievement list. Start with all 54 achievements to see where you stand, then read the six hardest for a plan. The cooking page and the metal page carry the numeric thresholds those achievements are built on, and the crystals page explains why the last of the three sits at 2.8%.
How these pages age
The game shipped on 2 November 2026 and had nine patches by 9 November. Pages here carry the date they were last checked, and pages built on numbers that patches can move, like the cooking thresholds or the forge cost, get re-checked first. If a page's checked date is more than a month old relative to the current patch, treat its specifics as historical.
If you only read one page
Two candidates, depending on why you are here.
Not started yet? Begin with the first three days page. It covers the camp, the tool order, and the raft, which are the three things that decide whether the first session goes well. It also carries the list of things that changed in the first week, which is the fastest way to find out whether the guide you were following is out of date.
Already ashore and stuck? The raft page. The single most common sticking point in the game: the cause is never explained in game, and the fix takes one sentence.
| If you are | Read first | Then |
|---|---|---|
| Just landed | First three days | Cooking thresholds |
| Stuck at the shore | Raft and food | Difficulty modes |
| Losing gear on death | Death and items | Difficulty modes |
| Building a base | Building and Comfort | Farming |
| Chasing achievements | All 54 achievements | The six hardest |
| Deciding whether to buy | Is it worth buying | System requirements |
| Wondering about a bug | Common bugs | Patch timeline |
Missing on purpose
No maps. Twenty-four islands exist and the game does not publish coordinates, so a map graphic here would be invented. No boss health values, because the game does not surface them. No damage numbers, drop rates or experience curves, because none of those are displayed anywhere and any figure would be a fabrication.
What is here instead is the arithmetic the game does publish: achievement counts and rates, the four metals, the cooking thresholds, the patch dates, the price, the system requirements. A smaller set of facts than a wiki carries, and every one of them checks against a public endpoint in under a minute.
