Straight answers
It costs $11.19 at the current 20% launch discount, it is single-player, it has four difficulty settings, and the main story has been finished by 2.6% of players.
The questions players actually type, answered in the first line rather than the third paragraph.
Every figure below is checked against Pequi studios announcements or Steam's own endpoints on 2026-11-09.
Fourteen questions, answered in the first line rather than the third paragraph.
How much does it cost? $11.19, down from $13.99 in a 20% launch discount. Checked 9 November 2026.
Can I play with friends? No. Single-player only, according to Steam's category list. No co-op exists, and nothing is announced.
How many difficulty settings are there? Four: Casual (Very Easy), Easy, Normal and Hard. Casual was added on 7 November. You can change between them at any time from ESC, then Options.
How long is the game? The main story has been finished by 2.6% of players. Average playtime is around 4.8 hours with a median of 1.9, which means most people play a couple of hours and a minority play far longer.
Do I have to visit all 24 islands? No. There are no forced objectives. Visiting all of them is an achievement at 4.0%, and it is not required for the story.
What are the three crystals? Power, Wisdom and Spirituality. They are obtained at 19.4%, 8.4% and 2.8% of players respectively, which makes them a chain: each one loses more than half the players who reached the previous one.
How many achievements are there? Fifty-four, all live since launch. The easiest is First Cut at 92.4% and the rarest is Master of Steel at 1.0%.
Does it support Chinese? Yes, both Simplified and Traditional. Eleven languages in total, including Japanese, Korean and Russian.
Can I play it on Steam Deck? Valve has not given it a rating; the compatibility endpoint returns no category. Controller support on Deck was fixed on 6 November, so the input layer works. Treat it as functional but unverified.
Where are my saves? The exit button says Exit and Save, and Steam Cloud is supported. No manual save slot exists and the developer has not published a path; use Steam's Browse Local Files and the userdata folder.
Why won't the raft move? It needs food in your inventory. Not materials, not a full hunger bar: cooked food carried with you at the moment you try to travel. The most common sticking point in the game.
How long is the main story? Not published. The 6 November patch references Chapter 6 quest progress, which establishes at least six chapters, and that is the only structural detail in the public record.
Is there DLC? None announced. The game has been out for eight days and the studio has shipped nine patches instead of paid content.
Is it worth $11.19? For building, exploring and cooking, yes. For combat, co-op or a long campaign, no. The full buying check has its own page.
Behind the questions
A few notes on why these come up, since the short answer often is not the whole story.
The multiplayer question gets asked because the genre standard is co-op and the store description emphasises freedom and islands. Nothing in the marketing says single-player, and nothing in the marketing says otherwise either. Steam's category list is the only definitive statement.
The Steam Deck question gets asked because the game looks like it should run on anything, and it probably does. What is missing is Valve's verification pass, not the capability.
The raft question gets asked more than any other because the game never explains the rule. You build a raft, you board it, and it does not move. Nothing prompts you for food. A design decision rather than a bug, and the single least self-explanatory mechanic in the game.
The story-length question gets asked because the completion rate is so low that nobody knows. At 2.6%, the number of people who could answer from experience is small, and the developer has not stated a chapter count.
Five more that come up
How big is the download? 500 MB, according to the store page's minimum requirements. The whole install, not a compressed figure.
Does it have Steam Cloud? Yes, and the game saves when you exit through the button labelled Exit and Save.
Who makes it? Pequi studios, a small Brazilian team, published by indie.io. This is their first large project, according to the launch announcement.
Where do patches get announced? On Steam, through the game's own announcement feed. Nine posts landed between 4 and 9 November, and most of them credit player reports for the fixes they contain.
Normal or Easy for a first run? Normal, if you have played a survival game before. The developer calls it the most balanced version of the design. Easy removes item loss on death and halves the skeleton raid, which is the better choice for a first survival game, not a lesser one.
Questions about the site
How often is this updated? Each page carries a checked date in its header, and the game shipped on 2 November 2026 with nine patches by 9 November. Pages get rechecked when the patch notes change something on them.
Where do the numbers come from? Steam's public endpoints for player counts and achievement percentages, the store page for price, reviews, languages and system requirements, and the developer's own announcements for anything about patches or mechanics. Every figure is dated.
Are the screenshots official? Yes. They are the store page's own screenshots, used with credit in the caption. There are no AI-generated images on this site and no screenshots from other games.
Is this site affiliated with the developer? No. Written by a player. The footer says so in one line and there is no fan-site badge anywhere, because a badge would be a graphic pretending to be an official mark.
Why is it English only? Because that is where the search demand is. The game supports eleven languages including Simplified and Traditional Chinese, and this decision is about the site rather than the game.
Can I send a correction? Yes, through the contact page. Include the version number from the main menu when the correction is about a bug, because nine patches in seven days means a page written against an older build can be right about the past and wrong about now.

Still stuck
The bugs page maps symptoms to patches. The patch timeline shows what changed and when. A question on neither page can reach a person through contact.